December 1, 2008
@Wizards: Interview with Bruce R. Cordell and cool artwork too!
I just finished reading Plague of Spells by Bruce R. Cordell over the long holiday, so expect to see a review here soon. In the meantime, enjoy the interview at Wizards, including some awesome pics of aboleths. Read a sample chapter too.

BEST QUOTE:
"I am Raidon Kane. I hunt the things that hide beneath the façade of normalcy, that slither out of places that should-not-be, wearing masks of flesh and illusion. Few remain who know enough to defend Faerûn from this threat. I am one."
November 21, 2008
@ Dragon: Game Shame
If you have ever played D&D, you have to read this funny apologetic.
I have this friend we'll call Nate.Nate is a successful attorney who owns a home with a view of Puget Sound, has a cute girlfriend, two dogs, and volunteers for the organization Big Brothers Big Sisters. But Nate keeps a dark, ugly secret. He's been playing D&D for years...
What would happen if I did all my normal activities and frequented my usual haunts while bringing my not-so-secret pastime to the people? Unlock your character sheets and dice, Nates of the world! Quit hiding in your bunkers of self-imposed shame! I will make the world a safer place for you!
I gathered up all the D&D gear I could find around the office and prepared to spend the next month literally wearing my hobby on my sleeve.
Read the rest of this fantastic article.
For more articles by this author click here.
Categories: Eberron | Fantasy/Scifi News | Forgotten Realms
November 20, 2008
Book Review: Shadowrealm by Paul S. Kemp
* Genre: Forgotten Realms, Sword and Sorcery
* ISBN: 0786948639
* ISBN-13: 9780786948635
* Format: Mass Market Paperback, 352pp
* Publisher: Wizards of the Coast
* Pub. Date: December 02, 2008
* Series: The Twilight War Trilogy
* Author Website
* Author Blog
"[Abelar] thought of Eldren, of Enden, recalled his father's words to him - the light is in you - and realized, with perfect clarity, that his father was right." (p.250)
The light is in you. As a theme for Paul S. Kemp's Shadowrealm, the final novel in the Twilight War trilogy of Forgotten Realms novels, it might seem rather odd. After all, the story surrounds Erevis Cale, the First Chosen of the thief god Mask. Cale is a shadowman, able to twist and bend shadows to fulfill his will. His magic is not of the light, but of the darkness. Along with the Second of Mask, Riven, they are fighting an evil half-god by the name of Kesson Rel bent on destroying all of Toril with the Shadowstorm - while at the same time attempting to stop the take over of all of Sembia by the Shadovar, an ancient race of Netherese dedicated to the worship of the goddess of the void, Shar. "Internal light" would seem to be an odd theme for such a story, except perhaps for the necessity of having light in order to make shadow.
But Kemp, in his deft way, makes a story based on dark powers and characters into a narrative about truth, purity, and sacrifice. About honor among men in the midst of an evil world and an evil situation. Cale, the most powerful of Mask's servants, is conflicted about his role. He wants to do good and be good, but is so much a part of the Shadow that to leave it would leave him physically crippled. Abelar, former priest of Lathander, had to deny his god to save his son, and now he wanders aimlessly and without purpose. Even Riven the assassin has his own form of humanity in his love for his dogs and his willingness to give painful mercy.
The most stunning part of Shadowrealm is not these characters. Rather, it is the change we see in Rivalen Tanthul - the villain of the previous novels, at least until Kesson Rel came on the scene. His change is stunning and profound. Kemp never lets his human characters be truly good or truly evil but instead balances the yin and yang of their characters. For a sword and sorcery novel, Shadowrealm and its predecessors is deeply philosophical. Kemp questions the very nature of the relationship between man and his belief in gods. Does man exist at the gods' whim, or is it the other way around? Kemp's conclusion is surprising for a novel set in a world that has a panoply of gods, many of whom are exceptionally powerful, with direct and obvious control over the lives of their worshippers. It is daring writing to turn this on its head and move away from the power that mankind derives from the gods, and look at it from the other direction. As Abelar concludes,
"The men and women of his company did not stand in the light. The light was in them. Lathander was merely a reagent that allowed them to shine. They were the light, not their god." (p.250)
Now, this novel is sword and sorcery, and could even be considered epic fantasy. There are several significant battles - with the final culminating battle taking up nearly fifty pages of space. So for those readers who dislike long battle sequences, you may feel this story drags in places. Yet the characters philosophical thoughts are interwoven into the clash of metal and shouts of war of the battles, and these ideas should not be missed.
As well, the beginning portion of he novel seems to wander aimlessly for a time, as Erevis Cale and his companions move back and forth across the face of Sembia, seemingly without purpose. What this wandering does is allow Kemp time to build and describe the inner conflicts of the many characters, but the lack of action in the story does make it drag initially. This is completely rectified by the superior storytelling in the final battle against Kesson Rel.
However, I read a copy of the very first galley. Therefore, one must take what I say with a grain of salt. The copy I read was dated July of 2008 for a December release, so the plotting problem I have mentioned may in fact have been rectified between July and December in subsequent revisions.
Be that as it may, no one can take away from Kemp his true achievement. He has managed to take a style of writing normally associated with great action and lots of special effects, and make it into a deep search of the soul. All the necessary elements of a good action tale are there, but Shadowrealm moves into deeper and more powerful territory. As a writer, Kemp is one of the best. His name should be mentioned alongside not only R. A. Salvatore, but also such luminaries as Neil Gaiman, George R. R. Martin, Terry Pratchett, and Tad Williams. Although Kemp's style and content are completely different, he - like them - moves beyond the setting to the deeper themes that can be found in all good writing, and are very much a part of our everyday life. Though I would at least begin at the beginning of this trilogy with Shadowbred or else you will be lost. I recommend all works by Paul S. Kemp. His novels are a reminder that reading can be both entertainment and thought-provoking, all in the same breath.
October 17, 2008
Cover Art: Bruce R. Cordell's Plague of Spells
Wizards of the Coast doesn't skimp in getting good artwork for their novels. I like the original layout of the cover better, but the artwork is still awesome. I wish I knew who the cover artist was.
September 11, 2008
September Shadowrealm Snippet
Forgotten Realms author Paul S. Kemp releases another snippet of his December book release, Shadowrealm. Read it at his Livejournal.
August 21, 2008
Book Review: Ascendancy of the Last by Lisa Smedman
> * Genre: Shared World Fiction, Sword and Sorcery
* ISBN: 0786948647
* ISBN-13: 9780786948642
* Format: Mass Market Paperback, 312p
* Publisher: Wizards of the Coast
* Pub. Date: June 2008
* Series: Forgotten Realms Lady Penitent Series, #3
* Author Website
The sava game is still being played, and Lolth and Eilistraee continue to vie for control of all the drow of Faerun. But the drow were once dark elves, surface dwellers, and faithful to the pantheon of the "light" elves. As Lisa Smedman's The Lady Penitent draws to its conclusion, the fate of all draw hangs in the balance. Ascendency of the Last, the concluding volume of this trilogy, brings returns the reader to the halls of the Promenade, where Eilistraee's faithful dwell. But all is not well, as their leader Qilue is beset by a demon, the drow-turned-demon Halistraa is reborn a demigod, and Ghaunadaur's oozes are preparing themselves for a final assault on the Promenade.
Smedman has brought to the reader a sword and sorcery tale that rarely takes a breath from action scene to action scene. But unlike simplistic tales that tend to bore a reader after a short time and straightforward plot, Smedman has kept the reader guessing. The ferocity of the action sequences hides subtler hints and foreshadowing of the significant and Realms changing event hidden in the final pages of this novel. The path to that revelation is fraught with danger for all the characters, as they play out in real life the game between Lolth and Eilistraee.
Qilue seeks to purify the demonic taint from all drow that caused them to become as they are now. Cavatina, slayer of the demigod Selvetarm, believes that Qilue's desire is itself tainted by the effects of the Crescent Blade she carries. Q'arlynd is a wizard who must quickly find recognition for his wizard's college so that he might also be able purge the taint using high wizardly magic. Various Nightshadows are drawn into the web, both wanting to serve Eilistraee and believing that she is in fact controlled by another drow god, Vhaerun. Such complex emotions and motivations serve to elevate this story from mere action tale, to grand drama, played out.
Some readers may dislike the common use of deus ex machina that Smedman uses. Many of her characters narrowly survive events through some fortuitous twist of fate. Several characters survive narrow odds. But for those who see that, they must remember that Smedman also kills as many characters as she saves, and a liberal dosage of characters we had come to care about over the course of three books are killed off. So to be far, Smedman does sometimes twist the story slightly to get her characters out of tight jams, but other times, she just lets them die, or even kills them deliberately.
Ascendancy of the Last also needs a better copyeditor. In my copy of the book, there were many missing punctuation marks. A sentence would finish, a period (full stop) would be missing, and then the next sentence would begin with a capital letter and keep right on going. This will be jarring to anyone who has had grammar lesson drilled into their heads. This may be Smedman's fault, or it may be the publisher's fault, but either way it is unacceptable from such generally professional and prolific people.
The story of Ascendancy of the Last and its prequels is a must read for any Forgotten Realms fan. Drow fans especially need to read this series, as the events that transpire change Faerun a great deal, effects likely to linger on in the newest edition. Smedman is one of the more seasoned authors of the Forgotten Realms, having been around at least since Paul S. Kemp's time, and at Wizards of the Coast even before that. This means that she has honed her craft to a sharp bladed knife, neither mincing words nor wasting them. Ascendancy of the Last becomes a fun 308 page read that is exciting and accessible. If you are looking for light, action filled adventure full of mystery and intrigue, yet still containing far reaching consequences, than The Lady Penitent trilogy is exactly what you are looking for.
August 19, 2008
Bruce Cordell Interview at GenCon
Good interview that discusses the Forgotten Realms in general, and what the gaming portion of a Con is like.
August 12, 2008
August Shadowrealm Snippet
Forgotten Realms author Paul S. Kemp teases us with some more Shadowrealm snippets. Shadowrealm is slated for publication in December 2008.
August 7, 2008
Flash Fiction: Paul S. Kemp
Paul S. Kemp has posted a great piece of flash fiction over at his Livejournal. Read, read I say!
Categories: Fantasy/Scifi News | Forgotten Realms | Free Fiction
July 14, 2008
Elaine Cunningham Interview at "a boy goes on a journey"
For those of you who are fans of Forgotten Realms, the spec fic social networking site "a boy goes on a journey" has an interview with Elaine Cunningham that is thorough and lengthy, a rarity from this particular author.
3. Who got you writing and who do you love to read now?I've been writing since I could hold a crayon without snapping it in two, so it's difficult to pinpoint a single influence. I guess you could say my husband got me writing. Our first son was born when I was in the middle of a career transition. I'd left teaching and was working in an office while taking night classes toward an MBA. I'd planned to do the daycare/career route, but after Andrew was born I simply couldn't bear the thought of handing this wonderful little person over to someone else for ten to twelve hours a day. My husband pointed out that since I was always reading, it might make sense to try my hand at writing for a living. The thought had never occurred to me before; I'd always loved books, but the only publishing career I'd ever considered, and then only when I was quite young, was illustration.
My reading habits are omnivorous, but I do have some current favorites: Michael Chabon, Robin McKinley, Ian McEwen, Jim Butcher, and Charlaine Harris, to name a few. Scott Lynch's debut, The Lies of Locke Lamora, is among my favorite recently-read fantasy books. Research for one project or another takes up a great deal of my reading time. I read a lot of history, and these days I've expanded my non-fiction reading to genetics and microbiology, particularly the work of Lynn Margulis and Dorian Sagan.
Read it all HERE.
June 19, 2008
June 6, 2008
Dungeons and Dragons 4th Edition
Dungeons and Dragons 4th Edition (Forgotten Realms, Eberron, and all D&D based games included) comes out today in some places, tomorrow in others, but for those of you unfamiliar with the whole Dungeons and Dragons thing, here is a post worth reading by Jeff Grubb, one of the minds behind the whole game, who relates the publishing history of D&D.
Categories: Eberron | Fantasy/Scifi News | Forgotten Realms
May 14, 2008
Book Review: Obsidian Ridge by Jess Lebow
* Genre: Sword and Sorcery, Media Tie-In, Forgotten Realms
* ISBN: 0786947853
* ISBN-13: 9780786947850
* Format: Mass Market Paperback, 313pp
* Publisher: Wizards of the Coast
* Pub. Date: April 2008
* Series: Forgotten Realms Citadels Series, #2
In a writing style throwback to the adventure stories of Robert Howard and others of his generation of sword and sorcery writers – light on dialogue, big on action - Jess Lebow has brought some of the adventure back to the Forgotten Realms campaign setting in his latest novel, Obsidian Ridge. Foregoing character introspections (except to a limited extent) Lebow allows the action to drive his narrative. It is much like the early Ed Greenwood, when he first began writing media tie in novels for his Forgotten Realms campaign setting.
Obsidian Ridge tells the story of three primary heroes. The Claw is the king’s assassin, whose bladed gauntlets remind me of nothing less than Wolverine. And the Claw uses them to equal effect. Mariko is the king’s daughter, but she is also a budding spellcaster and damsel in distress. Korox, King of Erlkazar - a newly formed nation that broke off from Tethyr - is forced to make a decision about whether or not to give up his daughter to the arch magus Xeries, master of a floating mountain in the sky called the Obsidian Ridge. Twisted in body and mind, Xeries threatens to destroy all of Erlkazar if he does not receive Mariko for his payment. But there are other forces at work. The criminal underworld of Lhorbauth – capital of Erlkazar – has captured Mariko and holds her for ransom from a desperate king. The king and the Claw must find Mariko, all the while wondering whether or not to turn over Mariko to the evil Xeries.
As you can see from the synopsis in the previous paragraph, there is a lot of potential for action in the story, and Lebow leverages it to the hilt. The story is light on dialogue, and instead moves from action sequence to battle scene, from battle scene to fight scene, with a dose of mystery thrown into the mix rather than conversation to move the narrative forward. The identity of the Claw, and the king of the underworld both remain a significant mystery for a large part of the story, although the astute reader will guess their identities quickly.
Although it is action that drives the plot, there is some time given over to introspection. Korox especially wrestles with what it means to be king. But Lebow’s skill is not in getting us to emotionally connect with the characters, rather it is in giving us heroes that we cannot help but cheer for. Reading Obsidian Ridge was like watching a football game in which you know nothing of the players except their names. As you watch, the announcers give you little tidbits of information about the players, and you appreciate them, but that isn’t why you tuned in. You tuned in because you needed something to cheer for, to watch one team beat another. In Obsidian Ridge you want to watch the team of Korox, Mariko, and the Claw beat Xeries and the criminal underworld. What you learn of their characters in the meantime is interesting, but is not why you choose to read the book.
The novel has flaws. It is a simple plot, and Lebow uses deus ex machina a few times. The Claw and Mariko get out of a few scrapes a bit too fortuitously and this can seem a little contrived. When the plot tries to zig or zag, it is usually pretty obvious where the author is going, and when a surprise does occur, it is because the reader had little foreshadowing and so had no reason to expect it.
If you enjoy dialogue as part of the story, Lebow uses only what he must. The story is mostly told through a description of events as they unfold. Characterization is simplified and the motivations of the characters are not in any way complex – except for Korox. He alone really struggles with himself.
I don’t think that this novel makes a good entry point for new Realms readers. It explains little of the Realms mythos, and in fact only has a very few mentions of the standard races and denizens of the realms. Even those are usually part human, part something else. A little prior knowledge of the Realms would stand the reader in good stead for understanding the Realms story Lebow has written. The book could have been placed in another setting other than the Realms and still have been essentially the same story. I do recommend it for all Realms readers to add to their collection. It is not a stand out novel, but neither is it mediocre, and so it fits snuggle into that area of fiction that is best classified as an enjoyable read.
In Obsidian Ridge Jess Lebow took a difficult topic - it is part of the Forgotten Realms The Citadels series, where the writers try to write a story about fortresses and castles - and made an interesting story of it. It has inescapable dungeons, a love story, truly evil villains, battle and fight scenes, and a hero who uses gauntlets as weapons. What more could you ask for from a sword and sorcery novel?
May 9, 2008
Snippet from Paul Kemp's Shadowrealm

Paul S. Kemp has posted a little scene from his latest Forgotten Realms novel Shadowrealm at his livejournal. Shadowrealm is currently slated for publication in December of 2008, and will conclude the Twilight War trilogy.
April 8, 2008
Featured on Red Room
My interview with Rosemary Jones, author of the Forgotten Realms novel Crypt of the Moaning Diamond has been featured on the homepage of Red Room.com!
Redroom is:
... the online home of the world’s greatest writers. Through original, author-generated content, we offer a trustworthy and creative social network unlike any other. Here, you can connect with your favorite authors, access current industry news, and comment on engaging features. By fostering true community between authors and readers, Red Room showcases esteemed writers and inspires the next generation. We also give back to the community we aim to nurture with our commitment to the Causes We Support.
Thanks to Rosemary for posting a link to our interview at Red Room, and to Red Room for thinking it worthy enough to put on their homepage!
Categories: Fantasy/Scifi News | Forgotten Realms | Personal Journal
February 28, 2008
Sword, Sorcery, and Small White Dogs: An Interview with Rosemary Jones
Rosemary Jones (Myspace, Blog) is the author of the Forgotten Realms novel Crypt of the Moaning Diamond as well as several short stories. she answered a few of my questions about shared world fiction, humor in fantasy, and children's books.
GFTW: How would you describe Crypt of the Moaning Diamond to someone who hasn’t heard of it before?
Rosemary Jones: An old-fashioned swashbuckling sword-and-sorcery story full of monsters, magic, mayhem, and treasure set in the Forgotten Realms that does not fear to make humorous use of a small dog.
GFTW: Why are music and the ability to sing (or lack thereof) so prevalent throughout your novel?
RJ: That’s my day job creeping in. I work for an opera company writing press release, program notes, web content, and other items. I love music. But I’m can’t sing at all! And I’m surrounded by people who are enormously gifted at music. So I started thinking about what would it be like if you were a child of a great singer, as my heroine is, and you couldn’t sing.
GFTW: Since you write in a shared world, I have to ask this question. What is your response to those folks who deride shared worlds as bad fiction?
RJ: I would never make blanket statements about any genre because somebody is going to come along and blow you away with their talent. I think it depends on the writer and the risks that they and their publisher are willing to take. Neil Gaiman took a dopey D.C. comics character, the Sandman, and changed the way people regarded comics and won a World Fantasy Award. J.K. Rowling took the British school series genre, where each book deals with the next year in a boarding school, and turned it into an international phenomenon by tweaking that formula in all sorts of wonderful ways. But in both cases, those writers also worked very hard to make their characters real even though the hero might be an immortal god or a boy wizard. And, quite obviously in both cases, there was somebody at their publishing houses saying “Well this is different but let’s take a chance.”
One thing that can be problematic in writing shared world fiction or any type of genre fiction is the idea that you have to sound a certain way, that there is only one “voice” as it were for that type of fiction. I think that’s when writers can end up sounding forced or awkward, and readers can be very quick to pick up on that. I tried to keep the facts right (the way that the world works), stay in my own voice to tell the story, and make the characters as real as I could. When a friend read this, the first thing she said, “Is it really OK to have your adventurers out trying to raise money to repair the barn? Shouldn’t they be trying to save the world? Isn’t that what they do in fantasy?” And I told her that my characters have much smaller and, to them, more pressing problems than saving the world. Luckily, my editor at Wizards was very supportive of what I tried to do with this story. Which meant that the novel that resulted is, for better or worse, definitely Rosemary Jones’s style of storytelling.
GFTW: Why is humor such an important part of a story?
RJ: That’s just the way I write. And what I like to read. I enjoy fiction where the humor isn’t forced, where it comes more out of the relationships of the characters. Pip Granger does this beautifully in a series of mysteries that starts with Not All Tarts are Apple. Life just is a mixture of funny and serious, and it seems natural to write that way.
Terry Pratchett is another master of mixing funny and serious, especially in his later books. Read Jingo or Small Gods or Feet of Clay. Wonderful characters, terrific humor, and some serious thinking about war, religion, and freedom. Making Money, his latest book and yet another fantasy with humorous use of a small dog, is also a pretty good lesson in real-world economics and the types of speculation that is driving the stock market news today. In fact, I was a bit dismayed when I realized a dog was a major part of his latest book—his writing is so fantastic, I don’t like to go too near a “Pratchett-type” plot or characters. I definitely don’t wax as philosophical as he does either.
But as Elaine Cunningham said in a forum, you eventually do cross paths with other writers when you writing in the high fantasy world. Dwarves are dwarves are dwarves, as it were. Again, it becomes a matter of voice and trying to stay as true to yourself as possible.
GFTW: What would you say is the most difficult part of writing a novel?
RJ: Letting go at the end. I’m never totally satisfied. When you’re working on a deadline, you do reach a moment where you have to print out the pages, burn the CD, and ship it off to the editor. I’ve actually ripped open the box to make another note on the page at the post office. This is also true of nonfiction for me. Shipping it off is the hardest part.
GFTW: You write both short stories and novels. How do you approach writing novels versus writing short fiction?
RJ: Much more detailed outlines. Short stories tend to flow out of a single sentence, the opening or the closing line. Crypt also started with one idea: how would sappers operate in the Forgotten Realms? And that idea really started with me reading about medieval sappers, i.e. the men who had the job of breaking down the walls of a besieged castle. Then a lot of other things from life got layered into the outline, like not being able to get out the door without spilling my breakfast down my shirt or wondering why everyone that I see wandering outside in Seattle is walking a small dog or how family members don’t always look like each other but definitely are similar in underlying ways. My outline for a short story might be just one or two sentences jotted in a notebook. My outline for Crypt was 35 pages!
GFTW: To what extent are you constrained by the pre-existing world of Faerûn in your writing and how and when are you able to forge new territory in the Forgotten Realms setting?
RJ: What constraint? I had a whole huge world to play in and somebody else had already drawn the maps! I find owning complete encyclopedias explaining where stuff is and how it works is a terrific safety net and a great source of ideas. Some shared worlds might be harder to write in, but Faerûn seems to act more like historical fiction. If you’re writing about the Napoleonic wars, you have to put Waterloo in the right place on the right day. But if you’re writing about what’s happening in a corner of Denmark on the same day as Waterloo, you don’t need to worry so much about “the facts that everyone knows.” My story takes place in a year, 1276 DR, and a corner of Faerûn, the ruins of Tsurlagol, that nobody else had written about much. So the story and the characters are all mine but I hope the novel makes sense to somebody who likes this setting as well as to somebody who knows nothing about the Forgotten Realms.
As it was, the constraints came more out of the perimeters I set on myself: the action would all happen underground since the theme of this series was Dungeons and the time period would be less than two days in my characters’ lives. But the constraints also led to some creative solutions (I think) that made it a more interesting story.
GFTW: You have mentioned that you used to play role playing games quite often. What is your favorite role playing game memory?
RJ: In college, I was in one of those long-running D&D campaigns fueled by chips and dip. The kind where everything seems sensible and heroic at 3 a.m. or 4 a.m. in the morning. I wanted to get that rushed, light-headed feeling into the action of this book. And another friend, who works in the gaming industry, was my sounding board. He contributed several ideas based on his campaigns and even the title treasure!
GFTW: Your characters create a great deal of humor through their interpersonal relationships. Are any of these based on personal experiences?
RJ: Partially that college D&D campaign. We were a very creative and slightly silly group. We used to drive our DM nuts because we wouldn’t always act the way that he thought we should. And we were very lucky in our dice rolls. So, more than once, when we really should have been dead, we beat the odds and got out. So I had the idea in the back of my head that the luck would play an important role in this book.
GFTW: In addition to writing fiction, you also write nonfiction, including reference materials for collecting children’s books. Where did your interest in children’s fiction come from?
RJ: A longtime passion is early 20th-century illustrated children’s books. I love the work of illustrators like Kay Nielsen or Edmund Dulac. That’s what I collect. But I also read and acquire a lot of fantasy and science fiction written for children or young adults. Both new books, like Kenneth Oppel or Philip Reeve, and older works, like Alexander Key or Andre Norton or E. Nesbit. As far as fantasy and science fiction are concerned, I find that the line between children’s books and adult books blurs quite quickly. Jules Verne, another favorite author, sold to both audiences from the beginning and his works attract great illustrators. Look at the illustrations that N.C. Wyeth created for Mysterious Island in 1918 or what the Dillons drew for a more recent version of 20,000 Leagues Under the Sea, you’ll see a wonderful blend of art and fiction.
GFTW: Any plans for a novel or series outside of the Forgotten Realms?
RJ: Right now, I’m playing around with a novel based on Greek mythology. It’s my ten-year project; as in every time I’m between projects, I go back and tweak the ideas or write another scene for a writer’s group that I’m in. And I’ve been fiddling with a short story idea that keeps growing longer and longer about a guy trapped in a rocket in an asteroid field. The latter may turn into a novel outline if I’m not careful.
GFTW: Any parting thoughts for your readers or those who might be considering delving into the Realms?
RJ: Buy a big bookcase! There are a lot of great books out there. And very many different voices. If my style doesn’t suit your tastes, try someone else. Don’t ever judge the whole series like this based on just one author.

January 18, 2008
Crypt of the Moaning Diamond Bookplate
If you enjoyed my review of Crypt of the Moaning Diamond enough to get you own copy of this debut novel, or if you bought one all on your own, Rosemary Jones has a special offer for you.
With the help of an artist friend, Rosemary Jones has created a bookplate for Crypt of the Moaning Diamond. This sticks nicely to inside cover and it also reassures readers that the fate of the small white dog is less perilous than it may appear. The author, however, does not guarantee the longevity of kobolds, bugbears, or orcs of any size. For your own author-signed bookplate, just e-mail an address to rosemarynovels@aol.com.
January 14, 2008
Devil's Due to Publish Worlds of D&D

Looks like Devil's Due Publishing is going to anthologize some of the best short stories from Wizards of the Coast role-playing worlds. Eberron, Ravenloft, Dragonlance, and Forgotten Realms will all be included in the 48 page monthly comic.
Said James Lowder, the chief editor:
Each issue of Worlds of Dungeons & Dragons will feature two stories from Wizards of the Coast's bestselling fantasy settings, including the Forgotten Realms, Dragonlance, Ravenloft, and Eberron," Lowder said. Issues 1 and 2 will adapt R.A. Salvatore's "Dark Mirror," starring the Forgotten Realms' most famous drow, Drizzt Do'Urden, with a script by Nick Schley (Abiding Perdition, "Red Lotus") and art by Rafael Kayanan (Conan, Star Wars, Spider-Man), and Margaret Weis and Tracy Hickman's "The Legacy," featuring the world of Krynn's most infamous wizard, Raistlin Majere, with a script by Neil Kleid (Brownsville, Ninety Candles, X-Men Unlimited), and art by Javier Sanchez Aranda (Hellina).Future issues of Worlds of Dungeons & Dragons will feature a wide array of iconic characters, including the arch-wizard Elminster, the vampire Strahd von Zarovich, and the death knight Lord Soth," according to Lowder. "Writers will include authors familiar to comics readers, as well as fans of fantasy fiction and role-playing games: Jeff Grubb, Ed Greenwood, Richard Knaak, Elaine Cunningham, P.N. Elrod, Monte Cook, Keith Baker, and Stan Brown, many of them scripting the adaptations of their own short stories.
This is going to be awesome. I hope they put them into TPB's as well, since I don't subscribe to comics usually.
January 1, 2008
A Year of Reading 2007
The Year is Done! I hope you had a great one and have high hopes for 2008. Below is a list of all the books I read in 2007 (I like to keep track because I am just that hyper-organized). The final five have reviews written that I just haven't posted because every review deserves a suitable amount of time at the top of the blog. You will see them in January of 2008.
January February March April May June July August September October November December
January
Tuf Voyaging by George R. R. Martin
Condensed Knowledge by the editors at mental_floss
Crown of Stars by Kate Elliott
In the Ruins by Kate Elliott
Gifts by Ursula K. Le Guin
Changing Planes by Ursula K. Le Guin
The Life and Times of the Thunderbolt Kid by Bill Bryson
The Ladies of Grace Adieu by Susanna Clarke
Monks and Mystics by Mindy and Brandon Withrow
Outposts: Journeys to the Surviving Relics of the British Empire by Simon Winchester
Dying of the Light by George R. R. Martin
Life@Work by John Maxwell
The Children of Men by P.D. James
Forgotten Realms: Frostfell by Mark Sehestedt
The Druids by Peter Berresford Ellis
February
The Magic of Recluce by L.E. Modesitt, Jr.
Forgotten Realms: Sacrifice of the Widow by Lisa Smedman
Dragon Champion by E. E. Knight
Forgotten Realms: Double Diamond Triangle Saga by Various Authors
Outwitting History by Aaron Lansky
Forbidden Knowledge by the editors at mental_floss
March
Three Blind Mice and Other Stories by Agatha Christie
Witness for the Prosecution and Other Stories by Agatha Christie
Rome 2006 by Rick Steves
Supplement to the Italian Dictionary by Bruno Munari
Keats and Italy by Various Authors
The Last Sin Eater by Francine Rivers
Teacher Man by Frank McCourt
Night by Elie Wiesel
Dachshunds for Dummies by Eve Adamson
Legend by David Gemmell
Midshipwizard Halcyon Blithe by James M. Ward
April
Forgotten Realms: Depths of Madness by Erik Scott de Bie
The Regatta Mystery and Other Stories by Agatha Christie
The Five Love Languages by Gary Chapman
Shakespeare's Kings by John Julius Norwich
On Becoming a Leader by Warren Bennis
The Innocents Abroad by Mark Twain
Black Gate: Issue 10 Spring 2007 by John O'Neill (ed.) and Howard Andrew Jones (ed.)
Forgotten Realms - Unclean: The Haunted Lands, Book I by Richard Lee Byers
May
Dragon Avenger by E. E. Knight
Eldest by Christopher Paolini
Scatterbrained by the editors at Mental_Floss
The Prestige by Christopher Priest
Real Estate Finance for Investment Properties by Steve Berges
The Clerk's Tale by Margaret Frazer
The Bastard's Tale by Margaret Frazer
The Hunter's Tale by Margaret Frazer
Forgotten Realms - The Gossamer Plain: The Empyrean Odyssey Book 1 by Thomas M. Reid
The Road by Cormac McCarthy
The King's Buccaneer by Raymond E. Fiest
The King Beyond the Gate by David Gemmell
The Unhandsome Prince by John Moore
A Fate Worse than Dragons by John Moore
Maskerade by Terry Pratchett
The Truth by Terry Pratchett
Carpe Jugulum by Terry Pratchett
June
Interesting Times by Terry Pratchett
The Fifth Elephant by Terry Pratchett
Coraline by Neil Gaiman
Night Watch by Terry Pratchett
Monstrous Regiment by Terry Pratchett
A Long Way Gone by Ishmael Beah
The Restorer by Sharon Hinck
Another Fine Myth/Myth Conceptions by Robert Asprin
American Gods by Neil Gaiman
Father of Dragons by L. B. Graham
July
Black History Through Blue Eyes: The Debt the World Owes to Africa by James Seymour
The Thirteenth Tale by Diane Setterfield
Forgotten Realms: Scream of Stone, The Watercourse Trilogy Book III by Philip Athans
The Case of the Missing Books by Ian Sansom
Fast Food Nation by Eric Schlosser
Lud-in-the-Mist by Hope Mirrlees
Dangerous Visions edited by Harlan Ellison
The No. 1 Ladies Detective Agency by Alexander McCall Smith
The Widow's Tale by Margaret Frazer
A Rhyming History of Britain by James Muirden, David Eccles (Illustrator)
August
More Than A Hobby by David Green
Real Estate Investment Trusts: Structure, Performance, and Investment Opportunities by Su Han Chan, John Erickson, Ko Wang
Tipperary: A Novel by Frank Delaney
Explorer's House: National Geographic and the World It Made by Robert M. Poole
Forgotten Realms: The Howling Delve by Jaleigh Johnson
A Life Well Spent: The Eternal Rewards of Investing Yourself and Your Money in Your Family by Russ Crosson
Alas, Babylon by Pat Frank
The Telling by Ursula K. Le Guin
September
Black Gate Issue #11 by John O'Neill (ed.)
The Surrogates by Robert Venditti, Brett Weldele
Shadowstorm by Paul S. Kemp
Forgotten Realms: Swords of Dragonfire by Ed Greenwood
Forgotten Realms: Shadowstorm by Paul S. Kemp
The Blade Itself by Joe Abercrombie
Honored Enemy by Raymond E. Feist and William R. Fortschen
Murder in LaMut by Raymond E. Feist and Joel Rosenberg
Forgotten Realms: Storm of the Dead by Lisa Smedman
The Elephant and the Dragon: The Rise of India and China and What it Means for All of Us by Robyn Meredith
The Innocent Mage by Karen Miller
Union of Renegades by Tracy Falbe
Winterbirth by Brian Ruckley
October
Wind Follower by Carole McDonnell
The Sagittarius Command by R. M. Meluch
The Summoner by Gail Z. Martin
Making Money by Terry Pratchett
Crystal Rain by Tobias Buckell
Goblin Quest by Jim C. Hines
November
Scarlet by Stephen R. Lawhead
The Princes of the Golden Cage by Nathalie Mallet
Green Rider by Kristen Britain
The Phoenix Unchained by Mercedes Lackey and James Mallory
Forgotten Realms: Stardeep by Bruce Cordell
The Awakened Mage by Karen Miller
Forgotten Realms: The Orc King by R. A. Salvatore
Ragamuffin by Tobias Buckell
A Prayer for the Damned by Peter Tremayne
The Blue Haired Bombshell by John Zakour
Hedge Hunters by Katherine Burton
Sails and Sorcery: Tales of Nautical Fantasy edited by W. H. Horner
Shimmer, The Pirate Issue edited by John Joseph Adams
December
Eberron: The Orb of Xoriat by Edward Bolme
Sojourn: The Sorcerer's Tale by Ian Edgington and Greg Land
Across the Face of the World by Russell Kirkpatrick
Forgotten Realms: Crypt of the Moaning Diamond by Rosemary Jones
Fellowship Fantastic by Martin H. Greenberg and Kerrie Hughes
Genetopia by Keith Brooke
The Tales of the Last War edited by Mark Sehestedt
Bad A** Faeries edited by Danielle Ackley-McPhail
Robin Hood and the Beasts of Sherwood by Clayton Emery
Tides by Scott Mackay
Auralia's Colors by Jeffrey Overstreet
January February March April May June July August September October November December
Categories: Business | Christian SF&F | Fantasy | Forgotten Realms | General Fiction | Graphic Novels | History | Humor | Literature and Language | Mystery | Nonfiction | Politics | Religion | Science Fiction
December 20, 2007
Book Review: Crypt of the Moaning Diamond by Rosemary Jones
* Genre: Fantasy, Shared World Fiction
* ISBN: 0786947144
* ISBN-13: 9780786947140
* Format: Mass Market Paperback, 320pp
* Publisher: Wizards of the Coast
* Pub. Date: November 2007
* Series: Dungeons Series
What happens when an writer who works for an opera company turns to writing fantasy? Does the story take on qualities of the epic? Do people take forever to die? Or does everyone just walk around singing loudly and wearing funny costumes? If these are questions you have asked yourself (or even if they aren’t) you ought to turn your attention to Crypt of the Moaning Diamond by Rosemary Jones. An opera writer and first time novelist, Jones has created a dungeon delving story both humorous and out of the ordinary set in the Forgotten Realms mythos.
Ivy is the leader of the Siegebreakers, a small band of sappers who hire themselves out to armies needing to have walls come a’tumblin down. Ivy’s crew consists of a 300 year old dwarf who loves dogs, the dog Wiggles, two sisters with very different mothers, and a goat footed thief. Additionally, they have a tag along, a Procampurian knight whose rigid sense of honor provides a great deal of humor to the pragmatic Siegebreakers. When the group falls into a vast and ancient crypt during one of their siege breaking attempts, they are forced to find a way out. But it isn’t all that simple. The crypt is vast, and a crazy wizard is down there with them, in search of a treasure with a great deal of power. In the meantime, the water level is rising beneath their feet, even as the heroes move deeper into the ground.
Unlike the other stories in the Dungeons series, Crypt of the Moaning Diamond is humorous rather than serious. In fact, it reminds me a lot of Jim C. Hines’ Goblin Quest in that way. The humor is different though. Where Hines chose a strange character and made him into a hero, thereby providing humor at the ridiculousness of the situation, Jones’ humor is more relational. Ivy and Sanval (the Procampurian gentleman) flirt with each other, albeit unconsciously. Since Ivy chooses to be pragmatic and dresses comfortably, whereas Sanval is all spit and polish with a strong sense of honor, the attraction of polar opposites provides great humor. The two sisters in the Siegebreakers fight like family always does, yet step to the plate when the protection of each other is needed. And then there is Wiggles, the bone loving white ball of fluff, who sees undead as a snack. Add to that love poetry writing bugbears (“a good thump-thump beat is necessary” apparently) and you can’t help but snicker each time you turn the page.
Jones also never lets up on the action. Moving through the crypt, the Siegebreakers encounter enemy after enemy, all with the knowledge that if they don’t hurry, they’ll drown in the rising water. This pacing keeps the novel interesting and never bogging down in detail. Her battle scenes are innovative, often finding unusual or pragmatic solutions where other authors tend to over do it in order to add to the “epic” nature of the narrative. (i.e. it is easier to break a trap than try to solve it.)
Jones would do well to vary her word choices a little bit. In a battle scene where one character is wielding a shovel, she kept repeating the word “shovel” to describe the weapon. If she had tried a little harder, she could have found other words to use in her sentences. In the span of two pages (pages 74 and 75) she used the word “shovel” 8 times when it would have been possible to use “weapon” or “makeshift bludgeon” in its place. In a fight scene, an author ought to use synonyms more often, since the reader’s reading pace often picks up at such points, and the overuse of a word becomes more obvious. This detracted from some of the action scenes.
Since each of the novels in the Forgotten Realms: Dungeons Series is a stand alone novel, it is relatively easy for the reader to pick up this novel. Add to that the fact that Rosemary Jones doesn’t rely heavily on the mythos of the Forgotten Realms, except to give setting and background to her story and any reader can easily enjoy it, even if he or she rarely read novels in shared world fiction. Of all the debut Forgotten Realms authors that have come out in recent years, I think I enjoyed Rosemary’s writing the best. She reminds me a lot of Elaine Cunningham in writing technique. Both writers create relationships between their characters, as well as writing sword and sorcery action, and those relationships make the novels all the more fun to read, as the reader becomes invested in the people he or she is reading about.
So in answer to the opening questions, I would say that yes, a writer with a familiarity with opera has some knowledge of the epic, and that when such a writer turns to fantasy, she is able to bring that knowledge into her story. There was some loud singing in Crypt of the Moaning Diamond but it wasn’t pretty and the characters weren’t wearing funny costumes. But Jones understands narrative, and knows how to make a story interesting, skills she seems to have refined as a writer surrounded by music. I think Rosemary Jones is an excellent addition to the cadre of Wizards of the Coast writers, and I hope she continues to write stories like Crypt of the Moaning Diamond for the Forgotten Realms.
The Tiefling and the Gnome
This is a great little animation on one of the major changes in the Dungeons and Dragons Fourth Edition. Quite funny. Favorite character: The badger.
HT: Bruce Cordell
Categories: Eberron | Fantasy | Forgotten Realms | Humor
November 23, 2007
Book Review: The Orc King by R. A. Salvatore
* Genre: Fantasy, Shared World Fiction, Sword and Sorcery
* ISBN: 0786943408
* ISBN-13: 9780786943401
* Format: Hardcover, 346pp
* Publisher: Wizards of the Coast
* Pub. Date: September 2007
* Series: Forgotten Realms Transitions Series, #1
Picking up where The Two Swords left off, The Orc King continues the adventures of Drizzt Do’Urden and the Companions of the Hall. King Obould Many-arrows seeks to create a kingdom of orcs, at peace with its neighbors, a thing unheard of in Faerun. Tosun Armgo continues to seek to be a new Drizzt, a dark elf of good character while fighting off the advances of Khaizid’hea the evil sentient sword. And Wulfgar, recently widowed sets out to find his lost daughter Colson.
R.A. Salvatore has been writing in the Forgotten Realms campaign setting for 20 years. Widely acclaimed for his creation of the dark elf Drizzt, he brought shared world fiction into the mainstream of genre fiction. (If such a thing can be said, it does seem like an oxymoron in some ways.) His novels are sold all over the world, and Drizzt is almost as recognizable a character as Gollum or Captain Kirk.
But (and remember this but comes from an amateur) for all his accomplishments, it seems that Salvatore cannot get out of a writing rut, when comes to his characters. The Sellswords Trilogy was received poorly, by even his most loyal readers (I among them) as it did little with its potential. With the return to the story of Drizzt, Bruenor, Catti-brie, Wulfgar and Regis, the hope of many of his fans would be that his creativity would sparkle once again. But The Orc King didn’t. Oh, it has the classic Salvatore elements. The Orc King has the great fight scenes both personal and on a larger scale that first drew his fans in. His continues the tradition of Drizzt’s introspections at the beginning of each section, setting up the stage for the following chapters. But what he does not do—and this is where the novel fails—is create a new behaviors for his characters or really make them grow.
In The Orc King, Wulfgar is still the introspective former captive of Errtu. Salvatore had already destroyed all that had made Wulfgar a great character to begin with. His had aged from a brave and intrepid youth into a simpering self-pitying character (for all his protestations otherwise). Wulfgar again leaves the Companions of the Hall, the very people who can help him, and sets off on his own, certain that this is the right course. He was just as certain a few books ago, and that certainty left him a wino that had lost Aegis-fang. I have always been of the opinion that this character development was one of Salvatore’s poorest choices in his writing. The Orc King continues Wulfgar’s lack of growth, to moving beyond the events of his past to happiness in his future. Wulfgar, as the reader will find out, always thinks the grass is greener somewhere else, and for some reason Salvatore won’t change that part of his character. Perhaps the next novel will show a change, as Wulfgar does move to greener pastures, but I don’t hold my breath.
The behavior of Bruenor is also odd. This odd dwarf king, who befriended a dark elf in the very first Drizzt novel, can’t seem to get over his prejudice of orcs. Now, I don’t know about you, but that seems odd to me. Obviously, Bruenor’s prejudice is necessary for the story, but it seems out of character for someone who not only saved a dark elf, but befriended him. Always Salvatore has made it clear that the “goodly” races fear dark elves more than any other of the “evil” races. Yet Bruenor can’t see good in an orc. This just seems out of character. Salvatore does try to explain it away by having Bruenor seem to be deluding himself in hope that Obould’s goal of a peaceful kingdom is not true but I just don’t buy it as a reader who has devoured all the Drizzt novels. It seems out of character.
All right, enough vitriol. Yes, the two characters were either annoying as in the case of Wulfgar, or out of character as in Bruenor, but this is not the whole of the novel. Salvatore is continued to address the themes of prejudice. Once, he did it on the personal level with Bruenor and Drizzt, now he is dealing with it at the community level. Dwarves and orcs have always despised one another, but in The Orc King, an intelligent orc sees the need for peace between the two races, so that both may flourish. (There are hints of ongoing conflicts in the world today.) This is an excellent theme to write about in a shared-world filled with so many races. Salvatore’s choice of using Drizzt and his companions, who had so eagerly slain orcs in previous novels, to help King Obould realize his dream is appropriate.
And of course, Salvatore continues his trademark battle and fight scenes descriptions. Of the many fantasy authors I have read, few hold a candle to Salvatore’s depictions. He so well describes the actions of the characters, and sets up the setting beforehand, that is almost impossible for the reader not to visualize the events as if they were happening in front of our eyes. For that alone, any Salvatore novel is worth the small amount of time it takes to read. I may not like some characterization or some plot, but each fight or battle scenes rouses my spirit afresh. Undeniably, Salvatore has a gift for pacing his novels, always knowing just when the reader needs some good old-fashioned hacking and slashing.
The Orc King is, for all its faults, still a great read. Drizzt Do’Urden is a hero of righteousness and truth, and no reader can help but root for he and his team. Salvatore’s novels are always exciting. This novel being the first in a trilogy called Transitions, the reader can expect (I hope) to see some significant changes to the Silver Marches and to the way that orcs at least are characterized in future novels. I hope that Salvatore really puts his characters through the wringer in this trilogy and makes them into better people than they already are. I am looking forward to the next novel. It appears that Wizards of the Coast and Ed Greenwood have big changes in store for the Forgotten Realms with the new 4th edition, and Salvatore is giving us intimations of that, perhaps is even now writing the novels that will help change the face of Faerun forever. Don’t read this novel for your first foray into the Forgotten Realms, but fans will enjoy, though probably not love this one. It is no Sojourn or The Crystal Shard, but it is fun to read and is a welcome return to the Drizzt legend for all Salvatore’s readers.
November 16, 2007
Character Flaws and Ideology: An Interview with Bruce Cordell
Bruce Cordell, Game Designer for Wizards of the Coast and Forgotten Realms author, answered a few of my questions about his latest novel Stardeep (my review) and spoke on the need for characters who are flawed in fantasy fiction.
Grasping for the Wind: Tell us a little about how you came became a Dungeons and Dragons fan, and the path you took to becoming a game and novel writer.
Bruce Cordell: During a late '70s Boy Scouts summer camp, I stumbled upon the older scouts huddled around a lantern-lit picnic table playing a wondrous game. The DM described how an ogre was eating dwarves like a cartoon cat eats a fish, then throwing each denuded skeleton behind him into a large pile. The PCs studied this tableau from hiding, worried that they were next. It was beyond anything I had ever imagined I could interact with. I was instantly hooked on D&D.
On the novel side, I've been a reader since I was old enough to pick up books my Mom bought home every two weeks from the library--science fiction and fantasy novels all. The idea of becoming a writer struck me in high school, and that's when I began writing short stories. Like most writers, I have a folder filled with unpublished short stories, many of them with politely worded rejection letters.
Anyway, it was D&D that turned out to be the key for me writing novels. Years of kind editorial advice prepared me to be a writer with a modicum of knowledge of the craft. Now, continued editorial advice continues to sharpen my pen, or so I hope. So I've been lucky in a lot of ways.
GFTW: What prompted you to do work for your local humane society, and blog so often about science related issues?
BC: I have a soft spot in my heart for animals. Unlike people, they can never be their own advocates. I can hardly bear to read a story or watch a television show with an animal in it, for fear it'll turn out badly for the creature in question. My wife is the same, and when she worked at the Humane Society a few years ago, it was easier than ever for me to become involved.
On science, well I have a degree in biology, and in fact thought I'd be a scientist studying longevity and aging, not a writer. Despite enjoying writing and story design, I also still really love science, and fantasize about going back to school to get a degree in physics or rocketry, or refreshing my biotech skills. In the meantime, I read science magazines and listen to science podcasts like a fiend.
GFTW: You have written several novels for the Forgotten Realms campaign setting, but tell us a little about your latest, Stardeep.
BC: Stardeep tells many stories, including the little-known history of the Keepers of the Cerulean Sign and their long-standing pledge to protect Faerun from a threat few realize it once faced, and could again. One of the underlying themes of the book looks at the value sacrifice for something you deem more important than yourself--another is how strongly held beliefs can sometimes sway your ability to discern actual truth. These themes only became apparent to me after I finished writing. Mainly, I wanted to write a story about Kiril and how she got to be a foul-mouthed, alcoholic elf with a blade whose power seems matched only by its self-importance.
GFTW: In Stardeep, Kiril Duskmorn (a character who also appears in Darkvision) is the primary character. Why did you choose to delve more deeply into this character?
BC: She's a flawed character, more flawed than she originally seemed in Darkvision. I wanted to show everyone exactly what she had gone through, and how she reacted to that crisis, and what steps she was finally willing to take to atone for her past. And, if once all was said and done, she could really change.
GFTW: In Stardeep, your villain is only misguided, not truly evil, although his actions have evil consequences. Why did you avoid the standard good/bad dichotomy of other fantasies?
BC: While fantasy gives us sharply defined Evil and Good, we all know reality rarely works like that. Well-meaning folks who decide to do 'whatever it takes' to achieve their ends sometimes blind themselves by adopting dogma of their own creation or someone else's. Once a policy is set in stone without recourse for self-correction or external balance, such folks can step across the line and become threats as large or larger than what they claim to oppose. I'm not saying I don't have stories that rely on Evil (far from it), but when I can throw in a character or two whose ideological fervor oversteps their ability to weigh options, I will do so, because, really, one man's flawed character who ultimately fails to find redemption is another man's villain :-).
GFTW: Almost all of your stories and novels have an element of martial arts in them. Why is this?
BC: I've been studying Muay Thai and jujutsu for several years as much to maintain fitness as out of a desire to make fight scenes in my stories are as realistic as possible. I've also taken some Jeet Kune Do, which uses swords--I may take up that more for future characters who rely less on martial arts and more on swordplay.
GFTW: Do you find it difficult write female characters like Kiril?
BC: In broad ways, no, not really. In certain aspects, yes. But I think the female perspective in a book with multiple characters is vital for story balance, so I'll always brave potential difficulties. Thankfully, I have a female editor who will tell me if I've gone completely off the rails on a female character's POV.
GFTW: Most of your novels are written in the Forgotten Realms campaign setting, although as an employee of Wizards, you have the opportunity to work in any of their worlds. Why choose to write in the Forgotten Realms setting?
BC: Well, at first it was chance. Now that I've established myself in the Realms, it would be hard to switch to another shared-world. I've grown to really care for the place and become invested in it, not only on the novel side, but also the game-design side. So, in the medium-term you'll find my future novels remain set in Faerun.
GFTW: You usually tackle parts of the Forgotten Realms that other authors overlook. Is this a conscious choice, or is it just that you write about these areas in your game designs and so are familiar with the material?
BC: A conscious choice--I can do more with areas that have seen little previous ink. Of course, being a game designer, I am also in a good place to use my own inventions (the specifics of Deep Imaskar and vengeance takers, for instance), to flesh out my stories.
GFTW: What is your response to those critical of novels set in shared-world settings?
BC: Well, a long while back I read some stinker shared-world stories, so I can understand some criticism. But I'd say, hey, that was 20 years ago. Try some novels being written by new authors and old authors who've grown in their craft. Paul Kemp springs to mind as a fine example. I'd say, try one of the latest Paul Kemp novels and see what you think of shared world novels. Well, probably first I would say try Stardeep and judge it on its own merits, and look, I have a copy right here on my book shelf . . . :-)
GFTW: What can you tell us about your sequel to Stardeep and the continuing adventures of Kiril Duskmorn?
BC: Well, it is too early to say much, but I can say I have a trilogy of books coming out that picks up a few of the story lines and characters of Stardeep, potentially including Kiril in some guise. Stardeep thus serves as a prequel, but one actually written in correct chronological order.
GFTW: Without violating any non-disclosure agreements, what can you tell us about the effect that the 4th edition of D&D will have on the Forgotten Realms?
BC: Like the rest of the game, 4th edition rules will breath fresh life into the various character classes, as well as provide new characters options. 4th edition realms will be more about players as heroes facing big threats, not ungodly powerful good-guy NPCs facing threats.
GFTW: Thanks for taking the time to do this interview. I look forward to your next novel.
BC: Thanks John, I enjoyed our talk, thanks for the opportunity :-)
November 15, 2007
Book Review: Stardeep by Bruce R. Cordell
Genre: Fantasy, Shared-World Fiction
ISBN: 0786943386
ISBN-13: 9780786943388
Format: Mass Market Paperback, 320pp
Publisher: Wizards of the Coast
Pub. Date: October 2007
Series: Dungeons Series
Kiril Duskmorn, who first appeared was in Darkvision, has returned. Bruce Cordell, Forgotten Realms author and Wizards of the Coast game scribe, has written Stardeep, a novel that delves into the Dungeon at the heart of the drunken star elf. Compelled by a love lost, and a self-righteous sentient sword, Kiril must return to the Dungeon of the Traitor to fulfill her role as a Keeper of the Cerulean Sign. Once a star elf, the Traitor gave himself to an evil, primeval influence and has since been confined and magically bound in a pocket dimension, guarded by magical and mundane guards. But when the traitor influences one of his guardians, it is up to Kiril and Raidon a half-Shou, half star elf with a desire to know his mother’s past, to stop him.
Bruce Cordell has always been able to reach into the lesser know areas of the Forgotten Realms campaign setting, and give us a story about characters and powers rarely seen. Drawing on his own expertise as a campaign setting writer, he weaves a tale that adds depth and breadth to the Forgotten Realms history. The star elves are a secretive an little known race, making a few minor appearances in more recent novels, but in Stardeep more of their history is explored, especially the enigma of the Blade Cerulean, Kiril’s sentient sword.
The novel is an addition to the Dungeons series. A set of four stand-alone novels, the narratives center around a dungeon of some sort. Cordell’s dungeon is Stardeep, the prison of the Traitor, the only name he is ever called in the book. Cordell has two primary characters, Kiril and Raidon. Whereas Kiril seeks to fulfill duty long abandoned, Raidon is seeking his mother, a star elf. A martial artist, his skill is in his hand fighting, which is quite vividly depicted and well described by Cordell. It is rare that a martial artist is a major character in a fantasy novel, as most readers prefer the sword slinging hero, but Raidon’s fight scenes make a compelling case for why they should appear not just in Asian themed fantasies.
Cordell does have some supporting characters as well. A thief and a sorcerer, I think that one of the great failures of this novel is that they are not really developed, and exist only to add magic and thieving skills to Raidon and Kiril’s skill set. Cordell tends to over focus on his primary characters, while only using the support characters as cannon fodder, or to cast the odd magical spell. This is somewhat rectified in the case of he thief, Gage, as he does provide a small plot development, although all it really provides is a way for Cordell to introduce knowledge the primary characters couldn’t have otherwise gained. Adrik, the sorcerer, has one excellently written scene near the end of the novel, but otherwise provides little color to the novel, and could have been forgone entirely.
But for all the lack of character depth in the support characters, the two primary ones are much deeper. Kiril is a torn and broken woman, always questioning herself. Raidon is a sympathetic and noble hero whose concern for the welfare of others drives him on. Cordell puts both these characters through unique torments out which each becomes stronger.
The best part of the novel is Telarian, the supposed villain. In a misguided attempt to help, the diviner causes a great deal more trouble than he realizes. This is a good example of how the ends don’t always justify the means. Cordell really plumbs the depth of what that means, and how a misguided attempt at doing good can do so much harm to so many. To tell you more would ruin the novel, but in this one, our heroes and villains, while identifiable, all have bits of good and bits of darkness in them. It’s a yin and yang fantasy. In its style, content, characterization and all other elements, the entire novel shows that there is a little bit of good in everything (actions, words, deeds) as well as a little bit of bad.
Yet, as with most Forgotten Realms stand alone novels, this is a sword and sorcery novel. The non stop action is what drives the narrative, and Cordell provides detail of the Forgotten Realms world that only a setting writer can give. The text is chock full of fight scenes and magic battles, and the ending has a couple of pretty surprising twists.
Forgotten Realms fans will enjoy Stardeep. Those who love novels with elves will drool over this one. I recommend this as a good shared-world novel. It has fun action, unique characters, and a setting little explored, even by other Forgotten Realms authors. And if you enjoy it, Cordell has announced that this is not the end of Stardeep's characters. His next novel will continue their stories. I for one am looking forward to it.
October 22, 2007
Cup O'Links III
Lots of interesting things in my Google Reader last week. I was away at a conference, so didn't have a whole lot of time to post or read, sorry about that. I've got a review of Crystal Rain by Tobias Buckell coming soon, as well as several DAW releases. I've also got Nathalie Mallet's Princes of the Golden Cage in the queue. While your waiting for my dazzling insights, you can check out this other great stuff.
For you writers, Mental Floss has a humorous look at Writer's Block in two volumes. Volume I and Volume II
Pat has an interview with Katherine Kurtz.
Fantasy Book Critic has an interview with R.A. Salvatore. That is really cool. I've been a Salvatore fan for forever. Robert is really fortunate.
FBC also has David Craddock's heartfelt memoir to Robert Jordan.
Joe Abercrombie is holding a contest for three unbound proofs of Last Argument of Kings.
Paul S. Kemp has some interesting thoughts on the first novel and the learning curve.
And check out this compendium of pictures of beautiful libraries. I'm green with envy.
and on a more personal note, my wife remembers our first "non-date".
Categories: Fantasy | Forgotten Realms | Literature and Language
October 4, 2007
Shadowbred Test Drive
If you haven't read much Forgotten Realms in the past, this is a good (and free!) way to get an introduction. Or, you can try out the first five chapters of Twilight Falling, book one of the Erevis Cale trilogy.
You'll be hooked, I promise you.
September 22, 2007
R.A. Salvatore on the Role of the Writer in Video Games
I knew my job as a novelist, as I said before. I invite you the reader to adventure along with my characters on some epic quest. In a video game such as the one I'm now working on with 38 Studios, that job changes profoundly, because the most important character in this adventure will be, has to be, the one you, the player, creates.
R.A. Salvatore, best-selling author and creator of Drizzt, wrote an interesting article on the role of the writer in video games and how online games like EverQuest or Ultima have changed fantasy.
Categories: Fantasy | Forgotten Realms | Literature and Language | Video Games
September 14, 2007
Shadowscribe: An Interview with Paul S. Kemp
As promised, here is my interview with New York Times Bestselling author Paul S. Kemp. He was a really nice guy (funny too) and I hope that if you enjoy the interview, you will go out and buy Paul's well-wrought books, if you haven't done so already.
Grasping for the Wind: Let's start of with a personal question. What does that S. stand for in your name? And does it have any special significance? Why include it on the covers of your books?
Paul S. Kemp: It stands for shizzle, as in fo’ shizzle, which is my middle name. I understand my parents toyed with Paul F. Kemp, with the F standing for Flava Flav but they instead went with fo’ shizzle. Good thing for Flav and Public Enemy, really.
It is also possible that it actually stands for “Svante,” which was my grandfather’s middle name. It’s Finnish in origin, as am I and the whole Kemp line (Sisu, bitches! :-)). I use it because there are at least two other authors out there named Paul Kemp – one writes naval history; one writes horror – and I wanted to set myself apart from them in online searches, library database searches, etc.
GFTW: You've mentioned before on your blog that you are a lawyer as well as a writer, and the father of two young boys. How do you manage to juggle the demands of a full-time job, raising a family, and meeting writing deadlines?
PSK: You know, life is complicated for all of us. But we all make time for the things we love and the things we must do. I must work as a lawyer, and I love my family and writing. So I just make time for all three, the same way all of us juggle our various priorities.
As a practical matter, I tend to write on my lunch hour, weekends, evenings, vacations. I’m fortunate in that my work as a lawyer rarely bleeds into my weekends or evenings (that was not the case with some other legal jobs I’ve held). And my wife is both patient and supportive of my writing. All in all, things seems to be working out pretty well.
GFTW: Several months ago, the blogosphere was lit up by your defense of shared world fiction. You gave an impassioned defense of shared world fiction. Why did you choose to write your novels in the Forgotten Realms setting, rather than Dragonlance, Magic, Warhammer, or any of the other shared worlds out there?
PSK: That’s an easy one – I like the Realms. I enjoy its history, its personalities, its idiosyncrasies, its breadth. I’ve always found the Realms to be a setting in which I can tell exactly the story I want to tell. It’s a good fit for me.
There are a lot of good stories being written in the Realms and those who knock it because it’s tie-in have probably read few, if any, of them. In an effort to break through the conventional wisdom of “tie-in/shared world books suck,” I’ve been making a concerted effort to get my novels reviewed by sites that ordinarily do not do a lot of reviews of shared world/tie-in fiction (e.g., Fantasybookspot.com, Graeme’s Fantasy Review, Mania.com, etc.). Those sites have been ballsy enough to ignore the conventional wisdom and so far, so good.
GFTW: To what extent are you constrained by the pre-existing world of Faerûn in your writing and how and when are you able to forge new territory in the Forgotten Realms setting?
PSK: I have not bumped up against much in the way of constraints, by and large. I’ve always been free to tell the story I wanted to tell. There are some constraints imposed by shared world writing – the rules of magic are what they are, and I could not kill of this monarch or that, wipe out a city, or anything of that nature. But I’ve found them pretty loose boundaries.
As for charting new territory, that happens in literally every novel (and is true for all writers in FR). The Realms is detailed, but it’s not so detailed that a writer cannot develop his or her own take on this or that – from something as small as the religious practices of the holy knights of a particular god, to a scheme whereby servants of one god steal the entire temple of a rival god and transport it across the land (that was fun to write).
GFTW: Where you surprised when Erevis Cale became so popular after the publication of Shadow's Witness? Had you planned to continue writing about Erevis, or did Wizards of the Coast ask you to continue to write about this character?
PSK: I was and still am surprised. I really have the best fans. Whatever popularity Cale has is and was driven by readers recommending my work to others. I consider that the best compliment I could ever receive and am grateful for the enthusiasm. Word of mouth is priceless to a writer. Blogs and online communities are just an amplified form of the same thing and I really like the blogs/sites (like this one) that have a “reader to reader” feel to them. It’s a cool time to be a writer and reader of speculative fiction.
And yes, I had planned to write more of Cale, so I laid a lot of the seeds of future stories in Shadow’s Witness. When my editor asked me to do a Cale Trilogy, I was obviously delighted. Things have snowballed since then.
GFTW: Erevis Cale is a true anti-hero, using any and all methods to achieve his goal, while maintaining his own moral compass. Why did you choose to write an anti-hero, when much of the fantasy genre focuses on the true hero whose moral compass and methods always fall on the side of right or truth?
PSK: I’ve always been fascinated with the anti-hero archetype (Elric is my favorite literary embodiment). The anti-hero embodies the struggles we all face everyday but he does so in a heightened context. He also serves as the perfect vessel with which to toy around with the nature of good and evil. The anti-hero flirts constantly with redemption on the one hand, and transgression on the other. It creates a lot of drama and is a lot of fun to write.
GFTW: You have killed off major characters in your writing. Was it a difficult decision for you to do so?
PSK: Not really. I make all choices based on what I think will serve the story best. If that means a major character needs to die, he or she dies. I just try to make it memorable. :-)
GFTW: Why do you write? Is their some aim or big idea that you want your readers to draw from the adventures of Erevis Cale?
PSK: I write because I enjoy it. It’s fun. And I want readers who read my work to have fun. While I think my word does address some larger, more philosophical themes here and there, I am not interested in beating the readers over the head with it. I’m interested in the readers getting emotionally invested in the characters, the story, then enjoying the ride. I suppose a reader could consider